Time
for an
adventure

Let’s redefine what a game is and how we interact with them. We want to make games that everyone wants to play, and invite the whole world into ours.

Together, we’ll discover connection and innovation you’ve never experienced before and an amazing world you’ll never leave behind.

Join our team

AI Gameplay Engineer (Senior/Principal/Lead levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in driving and creating the AI systems that bring life to the inhabitants of our world, building gameplay that will help redefine what a game is and how players interact with it.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is a lot of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolution of our AI characters, their behavior and the gameplay possibilities they generate!

Key Responsibilities

  • Play a critical role in driving and building core AI systems.
  • Collaborate with other departments such as art, animation and design to conceptualize and implement compelling online and singleplayer gameplay stemming from AI systems.
  • Work closely with the design and art departments to understand the game requirements.
  • Build and improve proprietary tools to expose AI and gameplay features and systems to the content design team.
  • Design, develop, and support features in Unreal Engine using C++ by writing high quality and stable code.
  • Proactively identify and solve problems in the code that affect performance, stability, and maintainability.
  • Act as a resource to help support and solve problems with the content creation teams.
  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • 5+ years of professional software engineering experience on multi-discipline teams.
  • 2+ years of professional experience using C++.
  • Passionate about creating games and delivering the highest quality gameplay for players.
  • Experience writing AI code for NPC characters and/or vehicles.
  • Comfortable with core game technology such as physics, animation, network replication.
  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • 2+ years of experience working with Unreal Engine 4+.
  • Experience building tools in Unreal Engine.
  • Experience working on large scale teams of 100 or more.
  • Experience shipping a AAA game title.
  • Computer Science degree or equivalent.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, USA or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Animation Engineer (Senior/Principal/Lead levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will be playing a critical role in designing and architecting the animation network for both players and AI characters, building compelling and responsive characters and entities that will help redefine what a game is and how players interact with it.

This role will see you working with gameplay animators and designers to define best practices and advocate for player responsiveness while considering both replication and frame time performance. During this process you will have many opportunities to help collaborate, problem solve, and steer these systems as they develop.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the design and development of our character animation systems!

Key Responsibilities

  • Work closely with the animation, art, and design departments, allowing them to create memorable and compelling characters by building animation systems that will meet the best standards.
  • Design and build an animation framework that provides high fidelity animations in a multiplayer environment, with strict limits on server performance.
  • Follow industry trends to bring new technologies and techniques to the project.
  • Work with networking engineers to minimize animation bandwidth.
  • Proactively identify and solve problems in the code that affect performance, stability, or maintainability.
  • Act as a resource to help mentor and solve problems with the animation team.
  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • 5+ years of professional software engineering experience on multi-discipline teams.
  • 3+ years of experience working with animation systems and pipelines for games. including rigging, skeletons, anim graphs, ragdolls, IK, compression, morph, facial animations, etc.
  • 2+ years of professional experience using C++.
  • 1+ years of experience working with animation for networked or multiplayer games. Comfortable using object-oriented design patterns.
  • Advocate for building strong workflows based on peer feedback.
  • Passionate about creating games and delivering the highest quality gameplay for players.
  • Strong interpersonal skills: the abilities to communicate positively and effectively.

Preferred Qualifications:

  • 2+ years of experience working on animation systems for multiplayer games.
  • 2+ years of experience working with Unreal Engine 4+.
  • Knowledge of one or more areas of animation technology, such as inverse kinematics, blend trees, ragdolls, state machines and secondary motion techniques.
  • Experience working on large scale teams of 100 or more.
  • Experience shipping a AAA game title.
  • Computer Science degree or equivalent.

Work Type: Remote or Hybrid
Location: Anywhere in the USA, Canada or the UK (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay Mechanics Engineer (Senior/Principal/Lead levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in driving and creating core game mechanics, building gameplay that will help redefine what a game is and how players interact with it, and allowing the player to have the perfect connection from the controller to the screen.

This role will see you collaborating with designers, animators and artists to bring the game to life and create compelling experiences for the player, while advocating for responsive controls, putting the player first in every decision made. This role hinges on your abilities to quantify gameplay feel, and to excel at designing and implementing all round player character mechanics - including controls, camera, abilities, and weapon systems.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is a lot of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the design and development of our game mechanics!

Key Responsibilities

  • Contribute to the design and implementation of core player movement, traversal and combat mechanics for a 3rd person game

  • Work closely with the design and art departments to understand the game requirements

  • Build and improve gameplay mechanics and expose settings to the content design team

  • Design, develop, and support features in Unreal Engine using C++ by writing high quality and stable code

  • Proactively identify and solve problems in the code that affect performance, stability, and maintainability

  • Act as a resource to help support and solve problems with the content creation teams

  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls

Basic Qualifications:

  • 5+ years of professional software engineering experience on multi-discipline teams.

  • 2+ years of professional experience using C++.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • Experience writing code for player input, character movement and/or combat systems in a multiplayer environment.

  • Comfortable with core game technology such as physics, animation, network replication.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • 2+ years of experience working with Unreal Engine 4+.

  • Experience building tools in Unreal Engine.

  • Experience working on large scale teams of 100 or more.

  • Experience shipping a AAA game title.

  • Computer Science degree or equivalent.

Work Type: Remote or Hybrid

Location: Anywhere in the UK, USA or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

User Interface Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in developing intuitive, powerful, and stable user interfaces - providing a complimentary gateway to gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to be creative, problem solve, and have a meaningful influence on the design and development of our user interface and interactive gameplay features. We are truly innovating in our gameplay and you will be at the forefront of that!

Key Responsibilities

  • Design and implement intuitive, powerful and stable user interfaces for a multiplayer environment, using Unreal Engine Blueprints and C++, to allow players to easily and enjoyably access game content, features and systems.

  • Work with the designers and gameplay engineers to understand the functional requirements of the User Interface.

  • Work with the UX team to ensure the proper requirements are understood, and communication lines are open.

  • Accept art and concepts from the UX team, cut up art as necessary, and implement in Unreal Engine.

  • Communicate, collaborate, and coordinate with other members of the team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • 2+ years of professional software engineering experience, working on multi-discipline teams.

  • 1+ years of working with User Interface code and scripting.

  • Comfortable using object-oriented design patterns.

  • Strong interpersonal skills: the abilities to communicate positively and effectively, and to take constructive feedback on work well. Self-motivated, can-do attitude, quick learner and problem solver.

  • Passionate about creating User Interfaces for games and delivering the highest quality gameplay for the player.

  • Computer Science degree or equivalent.

Preferred Qualifications:

  • 1+ years of professional experience working with Unreal Engine 4+

  • 1+ years of professional experience working on a multiplayer game

  • Experience working on large scale teams of 100 or more

  • Experience working on or shipping a AAA game title

Work Type: Remote or Hybrid
Location: Anywhere in the UK (Manchester if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Associate Gameplay Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building the memorable moments and compelling gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the development of the content. There are very few roles that will give you so much scope to grow your technical and design skills by allowing you to immediately take on ownership and responsibility for gameplay elements, supported by an experienced team!

Key Responsibilities

  • As part of the Design department, use C++ and Unreal Engine Blueprints to build game modes, missions, activities and player-facing systems that provide creative, expressive and exciting experiences for the player.

  • Take ownership of these gameplay elements all the way through from inception and prototyping to release.

  • Proactively identify and fix issues in your own work, in addition to fixing bugs identified by other developers / QA.

  • Communicate, collaborate, and coordinate with other members of the design team using Slack, code reviews, design reviews, bugs, and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively, and that the Design department is aware of any requirements from others.

Basic Qualifications:

  • A portfolio of work, including code samples, showcasing your ability to proactively create high quality and interesting gameplay experiences.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • A self-motivated, can-do attitude. A quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A Computer Science or Game Design degree with a programming focus.

  • Experience in C++ and/or Unreal Engine 4+, showcased as part of your portfolio.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building the memorable moments and compelling gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the development of the content. There are very few roles that will give you so much scope to grow your technical and design skills by allowing you to immediately take on ownership and responsibility for gameplay elements, supported by an experienced team!

Key Responsibilities

  • As part of the Design department, use C++ and Unreal Engine Blueprints to build game modes, missions, activities and player-facing systems that provide creative, expressive and exciting experiences for the player.

  • Take ownership of these gameplay elements all the way through from inception and prototyping to release.

  • Proactively identify and fix issues in your own work, in addition to fixing bugs identified by other developers / QA.

  • Communicate, collaborate, and coordinate with other members of the design team using Slack, code reviews, design reviews, bugs, and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively, and that the Design department is aware of any requirements from others.

Basic Qualifications:

  • 2+ years of professional programming or scripting experience on multi-discipline teams.

  • 2+ years of professional experience using C++ or C#.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • A self-motivated, can-do attitude. A quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively, proactively seeks and acts on feedback from peers

Preferred Qualifications:

  • 2+ years of experience working with Unreal Engine 4+.

  • Experience shipping a AAA game title.

  • A Computer Science or Game Design degree with a programming focus.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Concept Artist (all levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in conceiving and visualizing the environments and characters that will draw people into our world, make them want to return, and help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

We are hiring in this role at Mid, Senior right through to Principal and Lead Levels. This is an excellent role for those Artists who have good Stylized skills.

Key Responsibilities

  • The creation of concept art in such a way that not only does the art tell a story but looks visually amazing as well.

  • Collaborate with co developers and the Art Director on creating a unique stylized world.

  • Collaborate with the design department on generating concepts that will support story and mechanical elements when translated to 3D.

  • Ensure readable and cohesive artwork to help the 3D artists to create the game-world assets.

  • Communicate, collaborate, and coordinate with other members of the art team using Miro, Slack, Jira and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively.

Basic Qualifications:

  • A portfolio of work:  Art Station, Behance, Personal website etc.

  • Strong traditional art skills: a good understanding of composition, shape, color and light.

  • An efficient and thoughtful approach to visualizing the game world.

  • Passionate about creating games and delivering the highest quality Art.

  • A self-motivated, can-do attitude, quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Environment Artist (Mid/Senior/Principal/Lead Levels)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building attractive and unique environments that will draw people into our world, make them want to return, and help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

We are hiring in this role at Mid, Senior, Principal and Lead levels. This is an excellent role for those Artists who have good Stylized skills.

Key Responsibilities

  • The creation of environment art and assets in such a way that not only does the art tell a story but looks visually amazing as well.

  • Collaborate with co-developers and the Art Director on creating a unique stylized world

  • Collaborate with the design department on environments that attract and immerse the player, while facilitating the player’s use of compelling movement, traversal, combat mechanics in addition to vehicles. 

  • Ensure technically sound content within the requirements including collision.

  • Communicate, collaborate, and coordinate with other members of the environment art team using Miro, Slack, Jira and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively.

Basic Qualifications:

  • A portfolio of work: Art Station, Behance, Personal website etc.

  • Strong traditional art skills: a good understanding of composition, shape, color and light

  • Good technical skills using software including MAYA, Substance, Photoshop, Z-brush (or equivalent) and Unreal Engine.

  • A good understanding of modern workflow and art pipelines.

  • Passionate about creating games and delivering the highest quality Art.

  • A self-motivated, can-do attitude, quick learner and problem solver.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Lighting Artist (Senior/Principal/Lead Level)

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in creating strong and cohesive lighting that will unite our game world in one look and feel, further immersing people in gameplay that will help redefine what a game is and how players interact with it.  

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

We are hiring in this role from Senior to Principal and Lead levels. This is an excellent role for those Artists who have good Stylized skills.

Key Responsibilities

  • The setting up and attenuation of the game’s lighting using Unreal Engine 5, displaying good technical as well as aesthetic skills.

  • Collaborate with co developers and the Art Director on creating a unique stylized world

  • Ensure readable and cohesive light to show the game world at its best

  • Communicate, collaborate, and coordinate with other members of the art team using Miro, Slack, Jira and video calls

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively

Basic Qualifications:

  • A portfolio of work: Art Station, Behance, Personal website etc

  • A good understanding of composition, shape, color and light with an efficient and thoughtful approach to illuminating the game world

  • Passionate about creating games and delivering the highest quality Art

  • A self-motivated, can-do attitude, quick learner and problem solver

  • Strong interpersonal skills: the abilities to communicate positively and effectively. Proactively seeks and acts on feedback from peers.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

VFX Artist

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in building stylized VFX that will draw players into our world, and convey gameplay elements that help redefine what a game is and how players interact with it.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

Key Responsibilities

  • The creation of VFX at all levels of complexity using Unreal Engine 5 and associated creation software.

  • Collaborate with co developers and the Tech Art Director on creating uniquely stylized content.

  • Collaborate with the design and engineering departments on VFX that attract and immerse the player, while clearly conveying mechanical, story and other information.

  • Ensure quality VFX to show the game world at its best.

  • Consider performance implications and handle optimisation.

  • Communicate, collaborate, and coordinate with other members of the art team using Miro, Slack, Jira and video calls.

  • Collaborate with other departments to ensure that any bugs or issues that require addressing are communicated effectively.

Basic Qualifications:

  • A portfolio of work: Art Station, Behance, Personal website etc. A level of technical ability is expected.

  • Passionate about creating games and delivering the highest quality Art.

  • A self-motivated, can-do attitude, quick learner and problem solver.

  •  Strong interpersonal skills: the abilities to communicate positively and effectively.

  • Proactively seeks and acts on feedback from peers.

  • Proficiency in shader creation.

Preferred Qualifications:

  • A formal academic qualification in an Art or Game Art related subject.

  • Experience shipping at least one games title (Unreal experience preferred).

  • Knowledge of current generation AAA games and their VFX.

  • Experience with Houdini/Embergen or equivalent.

  • Experience with programming/Blueprints.

  • Familiarity with other disciplines (Animation, Modelling, Lighting etc).

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Technical Artist

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. Acting as a bridge between artists and engineers, you will work closely with artists, project managers, engineering and the Technical Art team.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skillset and abilities to have a meaningful influence on the evolving look and feel of the game!

Key Responsibilities

  • Art production workflows.

  • Game engine schematics workflows, pipelines, asset optimization/integration.

  • Shader development.

  • VFX implementation.

  • You will assume ownership over any assigned technical issues that arise on the project and bring them to resolution.

  • Technical Artists report to the Technical Art Director. 

Qualifications:

  • At least 3+ years of cinematic/games production experience. You have completed more than 2 AAA games/movies. A bachelor’s degree (or equivalent) in a related field is desired.

  • You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and science.

  • Effective at communicating with different audiences: artists, engineers, managers.

  • Proficient scripting/programming in Python and C#. (C++ is a bonus, but is not required).

  • Expert knowledge of 2D and 3D art packages: UE4/5 and Maya/Photoshop needed. Houdini/Substance Designer a bonus.

  • A solutions-provider, particularly as it pertains to debugging technical issues.

  • Experience with asset optimization challenges/techniques.

  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.

Work Type: Remote or Hybrid
Location: Anywhere in the UK, US or Canada (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Online Service Engineer

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will play a critical role in designing and implementing massively scalable distributed services and storage systems to support online functionality and persistence for many millions of players, requiring world-class reliability and efficiency.  You will enable Spliced to provide a seamless and satisfying online experience to a massive global audience.

One of the amazing things about this role is the chance to get in at a very early stage on a new game, at a new studio. We don’t have years of technical debt, legacy systems to maintain, or restrictive backwards compatibility constraints.  There is a clean slate to design and build elegant new systems without compromise (and even with test coverage!).  The ambitious scope and creative vision for the game provides plenty of room for professional growth through tackling challenging problems, and you will have a chance to apply your unique skill set and experience while also having the opportunity to explore and apply cutting edge new technologies.

Key Responsibilities

  • Work closely with Engineers, Designers, and Artists as customers to understand backend service needs and propose the solutions

    • Author technical designs addressing the problem domain, solution alternatives, trade-offs, and risks

    • Design, implement, and maintain distributed web services using multiple languages and protocols

    • Design, implement, and maintain database schemas of various types

    • Design, implement, and maintain queue-based and offline batch processing systems

    • Design, implement, and maintain caching systems

    • Develop Unreal Engine plugins in C++ for interacting with remote services

  • Develop robust, efficient, extensible, and thoroughly tested software that can be added to and operated effectively for years to come

  • Work with cloud infrastructure configuration across multiple providers for deploying scalable fleets of distributed services

  • Communicate, collaborate, and coordinate with other members of the Engineering team and other departments using Slack, code reviews, design reviews, bugs, and video calls

Basic Qualifications:

  • C.S./related degree or equivalent professional experience

  • Expert competency in at least one major programming language

  • Demonstrated experience developing distributed web services

  • Fluency with basic database concepts and technologies

  • Passion for developing high-quality software through code-review and testing

Preferred Qualifications:

  • Professional experience commensurate with desired role level

  • Professional experience with any of the following specific technologies:

    • C++, Rust

    • Docker, Kuberetes, Agones

    • CockroachDB, Google Spanner, Redis, Memcached, other database systems

  • Professional online game development experience

Work Type: Remote, or Hybrid (if located near Manchester, UK)
Location: Anywhere in the UK, USA, or Canada

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay Animation Director

The Role
You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will be playing a critical role in designing the gameplay animation for both players and AI characters, bringing to life the characters that will help redefine what a game is and how players interact with it.

This role will see you working with all disciplines including art, design and engineering to help define best practices and pipelines to create visually compelling gameplay experiences that not only feel fluid and responsive but have a unique animation style.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skill-set and abilities to have a meaningful influence on the design and development of our character animation!

Key Responsibilities

  • Work closely with the art, design, engineering and cinematic departments to create visually compelling animation content for both gameplay and cinematics while working through technical challenges.

  • Lead and motivate the animation team globally to ensure a consistent high bar of animation quality.

  • Assist in scheduling for shooting and production of animation content.

  • Follow industry trends to bring new technologies and techniques to the project.

  • Act as a resource to help mentor and solve problems with the animation team.

  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • A strong understanding of what makes gameplay animation successful and key to the core gameplay experience.

  • Multiple published AAA titles in a leadership role.

  • Extensive experience with motion capture shoots and motion capture pipelines.

  • Extensive experience creating animation from the ground up if required.

  • Experience with Maya or other animation software.

  • Experience working with animation systems and pipelines for games, including rigging, skeletons, anim graphs, ragdolls, IK, morph, facial animations, etc.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. 

Preferred Qualifications:

  • 2+ years of experience working on animation for multiplayer games.

  • 2+ years of experience working with Unreal Engine 4+.

  • Experience working on large scale teams of 100 or more.

  • Experience shipping a AAA game title.

Work Type: Remote or Hybrid
Location: Anywhere in the USA, Canada or the UK (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.

Gameplay/Cinematic Animator

The Role

You will be part of an innovative new project, working alongside a talented and passionate team on an original IP to create a world class online gameplay experience that will surprise and excite players. You will be part of the gameplay/cinematic animation team bringing to life the characters that will help redefine what a game is and how players interact with it.

This role will see you working with not only your animation lead but other disciplines including art, design and engineering to create visually compelling gameplay experiences that not only feel fluid and responsive but have a unique animation style.

One of the amazing things about this role is the chance to get in at a very early stage on a new game. As there is lots of scope for the game, world and team to grow further, you can use your unique skill-set and abilities to have a meaningful influence on the design and development of our character animation!

Key Responsibilities

  • Work closely with your animation lead and other disciplines art, design, engineering and cinematic departments to create visually compelling animation content for both gameplay and cinematics while working through technical challenges.

  • Delivering assigned work to a given schedule.

  • Act as a resource to help mentor and solve problems with the animation team.

  • Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls.

Basic Qualifications:

  • A strong understanding of what makes gameplay animation successful and key to the core gameplay experience.

  • Experience with motion capture shoots and motion capture pipelines.

  • Experience  creating animation from the ground up if required.

  • Experience with Maya or other animation software.

  • Experience working with animation systems and pipelines for games, including rigging, skeletons, anim graphs, ragdolls, IK, morph, facial animations, etc.

  • Passionate about creating games and delivering the highest quality gameplay for players.

  • Strong interpersonal skills: the abilities to communicate positively and effectively. 

Preferred Qualifications:

  • Experience working on animation for multiplayer games.

  • Experience working with Unreal Engine 4+.

  • Experience working on large scale teams of 100 or more.

  • Experience shipping a AAA game title.

Work Type: Remote or Hybrid
Location: Anywhere in the USA, Canada or the UK (Manchester, UK if Hybrid)

If you’re interested in applying for this role, please send us your CV along with a cover letter and if relevant, links to any supporting material (for example, your portfolio) here.

At Spliced, we are committed to fostering an inclusive and welcoming environment for everyone, and encourage applications from candidates of all races, religions, beliefs, ages, disabilities, sexual orientations, and gender identities. Hiring, promotion and compensation decisions at Spliced are based on a candidate or employee’s qualifications and demonstrated ability to perform job responsibilities.

We believe that only a genuinely diverse team, working in a supportive and safe atmosphere, can create an experience that truly is for everyone. Whatever your background, if you feel your skills suit this role, we would love to hear from you.